The error handler for the RetroArch is likely just ignoring that and running the game with text not displaying because there's no font to display it in. I assume the issue that is causing this crash in the standalone is there is no operating system fonts to default to when none is provided. The Switch unlike Android, Linux, or Windows devices does not have a place for fonts to be installed. I have seen on various sites and referrenced in various videos that said default system font is treated as copyright and absent from the PPSSPP emulator. The common thread between all these games are that they do not use an indepent font (or fonts) in their game but instead simply utilize the PSP's internal default font. Hi, I would like to share with you this release of RetroArch for ARM devices Over 70 Core successfully compiled and tested on low end device, Including N64 core with GPU render (Which is very rare) Version: 1.10.2 (As per Mar. This makes an RPG such as Lunar completely unplayable. Some games rely on these original system fonts, not on fonts embedded in the game, and it can provide visual artifacts when an unexpected font is used, or even some words completely missing. These titles while loading on RetroArch fail to display any in-game dialogue and all areas where text would be displayed is missing. Original PSP fonts PPSSPP uses dierent fonts that the original PSP fonts from Sony. Assets such as fonts and backgrounds that are required for memory card screens. There are a selection of games (including Lunar Silver Star Harmony) which I notice launch in RetroArch's core for PPSSPP but not under the standalone version of PPSSPP on the Nintendo Switch. The PPSSPP core requires assets files to be fully functional.
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